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ai.switchapp/switch · v1.0.0

Generate, manage and explore your Switch AI image and video library, scoped to your account.

Connect Remote server

Terminal
claude mcp add --transport http switch https://mcp.switchapp.ai/mcp
~/.cursor/mcp.json
{
  "mcpServers": {
    "switch": {
      "url": "https://mcp.switchapp.ai/mcp"
    }
  }
}
.vscode/mcp.json
{
  "servers": {
    "switch": {
      "type": "http",
      "url": "https://mcp.switchapp.ai/mcp"
    }
  }
}
Claude Desktop
Settings > Connectors > Add custom connector
URL: https://mcp.switchapp.ai/mcp

Tools 80 found in our last check

  • premiere_list_connections

    List your authorized Premiere connections. Call this first: each connection carries the deviceId every other Premiere tool needs. No footage is uploaded.

  • premiere_read_timeline

    Read the sequence shared by your Premiere panel, including names, timing and a revision. Inspect readAt for freshness. No footage bytes. First call premiere_list_connections to get the deviceId of your connected Premiere panel.

  • premiere_request_edit

    Before planning motion, load playbook/motion-design (timing, easing, choreography, depth, sound). Send one typed edit operation, a list of 1 to 20 operations (one batch: one Undo in Premiere when every kind is one transaction; with overwrite, split, save, import, export or fetch…

  • premiere_shot_log

    Build the numbered V1 shot log (SH001, SH002…) from the sequence your Premiere panel shares: timeline in and out, source in and out, duration (timecode and exact ticks), source file, clip reference, and, once Describe shots has run in the panel, each shot's description, size and…

  • premiere_edit_status

    Read an edit outcome. Only done means Premiere reported verified readback; cancelled requests already running may finish. First call premiere_list_connections to get the deviceId of your connected Premiere panel.

  • premiere_cancel_edit

    Cancel a pending Premiere edit. An Adobe transaction already running may finish. Read its final status. First call premiere_list_connections to get the deviceId of your connected Premiere panel.

  • premiere_frame

    See one frame of the sequence your Premiere panel shares, at a given second. The panel exports the frame itself (nothing in the project changes) and the picture comes back here as an image plus its address in your library space. Takes a few seconds; the panel must be open and co…

  • aftereffects_list_connections

    List your authorized After Effects connections. Call this first: each connection carries the deviceId every other After Effects tool needs. No footage is uploaded.

  • aftereffects_read_project

    Read the composition shared by your After Effects panel: its settings, every layer with its key (L1, L2…), in and out frames, transform and expressions (a property with keyframes or an expression switched on shows its own value at the first frame, before the expression, so it is…

  • aftereffects_request_edit

    Before planning motion, load playbook/motion-design (timing, easing, choreography, depth, sound, expression recipes). Send one typed edit to your approved After Effects composition for review. Kinds: project.save, comp.new (never opens a viewer unless open: true; the shared comp…

  • aftereffects_edit_status

    Read an edit outcome. Only done means After Effects reported verified readback; a done edit carries snapshot.fresh (true once the shared composition shows the edit; it waits a few seconds for it) and snapshot.message; then read the project again (when fresh is false, follow snap…

  • aftereffects_cancel_edit

    Cancel a pending After Effects edit. A render or edit already running may finish. Read its final status. First call aftereffects_list_connections to get the deviceId of your connected After Effects panel.

  • aftereffects_render

    Render the shared composition with aerender in the background and put the movie in the Switch library. The project must be saved. Poll aftereffects_edit_status until done; result.assetId is the library asset every other Switch tool can use. Start with a short range (a 3 second d…

  • explore_models

    Browse the image-generation models available to your Switch account: exactly the models generate_image accepts, each with the model name to pass and the tokens one picture takes (the same number the charge takes). Free to call.

  • check_balance

    How many tokens you have left: your token balance, the tokens spent today, and any daily limit with what remains. Use this whenever someone asks how many tokens or credits they have. Optionally pass an `estimatedCost` (USD) to also get whether you can afford it.

  • spend_log

    What your calls cost: every charge on this account over the last `hours` (default 24), newest first, each with what it was for, the model, the tokens it was worth, the tokens actually taken, and the dollar value at Switch retail; plus totals, the current token balance, and what…

  • list_generations

    List your recent and active picture generations: queued batches and the pictures generate_image made right in the chat. Returns counts per status (pending / running / completed / failed) plus an array with id, status, prompts, model, ref counts, scheduledAt, finishedAt. Videos a…

  • show_generation

    Get the full detail of one of your generations by its id — prompts, model, ref counts, saved/failed counts, ETA hint, asset ids. Also takes a video task or job id (from generate_video) and an audio generation_id or request_id, and answers with that job's status and links.

  • check_job_status

    Polling-friendly status check for one of your jobs: a picture task (generate_image), a video (the task_id or job_id from generate_video) or an audio take (a generation_id or a rendering request_id). Returns a slim shape with `kind`, `status`, `progressPct`, and `eta` (plus the l…

  • show_media

    Display the user's images inline — one or many. Users speak plainly and will NOT know asset ids; never ask for one, resolve it yourself. For "show me" or "show me my last image" call with NO arguments (shows the most recent image). For "show me my last 4 images / my last 10 pict…

  • list_my_folders

    List the folders in your Switch library (id, name, parent, and when each was made, so the newest can be found). Use this to find an existing folder and its id; search_my_library looks inside your library by words.

  • list_my_assets

    Return your asset METADATA only (id, truncated prompt, model, created date), newest first. This does NOT display images and must NOT be used to show pictures — if the user says "show me / display my last image(s)", call show_media instead (it renders them; pass count=N for sever…

  • search_my_library

    Search your library by prompt substring (metadata only — id, prompt, date). Optional folderId scopes to one folder. Only your own assets are returned. This does NOT display images; to show/display results to the user, pass their ids to show_media.

  • get_my_active_references

    Read your staged references in Switch Studio. Returns TWO groups: (1) the image-generation reference strip (typed face/body/outfit/scenery/product slots) under `refs`, and (2) the VIDEO-tab references the user staged in the Omni/Image video tabs (the @Image1/@Image2 strip) under…

  • load_video_workflow

    Load once when starting production on your video and the workflow is not already known. Not needed for an ideas question. Loads the current MCP-only production rules, BytePlus Seedance routing policy, exact reference-chip preservation rules, simple-remix rules, conditional analy…

  • load_workflow_playbook

    Load one shared production playbook by id (ids come from load_video_workflow) and apply it to your production. A playbook is an anonymized record of how a real Switch production went: the shot list that worked, the reference rules, and the corrections that had to be made. Free,…

  • list_styles

    List the Switch Styles you can use for your edits, the short codes for editing a talking video (O Openers, W Words, F Frames, R Receipts, B Beats, U App Moments, K Kicks, M Motion Graphics, S Web, P Pace, A Audio, G Grade): each code with its group, name, one line, when to use i…

  • apply_style

    Get the short style card and the full edit prompt for the Switch Style codes you pick (for example "O10 W1 F4 B6 A2 G4", or your own learned style such as "Y1"), or a 4 to 6 code suggestion for the feeling you describe for your video. Show the card and wait for a yes before edit…

  • ask_switch_unrestricted

    Talk to Switch's unrestricted operator (the unrestricted mode in the Studio chat): the mature, uncensored creative brain that runs on BytePlus with its own workspace, tools and skills. Send your brief, a question, a research ask or a coding task; it answers in its own words and,…

  • decide_switch_unrestricted_action

    Allow or deny one action the unrestricted operator asked for (from pending_action.action_id in an ask_switch_unrestricted answer): generate images, save a reference, run a workspace command, write a file. Show the creator the label and details and let THEM decide; then pass thei…

  • enhance_video_prompt

    THE one tool for a prompt rewrite: when the person asks to rewrite, fix, improve or check their prompt, call this once and show the result; load no playbook and run no other step for it. SwitchApp Video Enhanced. Prepare a video prompt using SwitchApp enhancement while keeping y…

  • quote_video

    Get the current server price in Switch tokens before video generation. Uses the same billing calculator as submission and measures your stored reference clips. Pass one shot using the same model, mode, duration, resolution and references as generate_video. No creative prompt is…

  • suggest_speech_seconds

    How many seconds a video clip should be for a spoken line, so the words are never rushed or dragged. Give it the spoken text (or a word_count) and it returns a suggested duration for four delivery energies: slow and dramatic, natural, upbeat, and super charismatic talking-with-y…

  • apply_iphone_realism

    Phone-shot amateur look — looks like a real person snapped it on their phone. Casual, candid, pore-level real, no professional gloss. Three flavors: digital phone, 35mm film point-and-shoot, or off-duty intimate. Returns the styled prompt stack for your shot and the aspect_ratio…

  • apply_movie_scene

    Put me in a movie — full cinematic film look matching specific film genres. Choose: neon-noir action thriller, 80s finance excess, comic-book superhero blockbuster, video-game key art, or generic action thriller. Returns the styled prompt stack for your shot and the aspect_ratio…

  • apply_high_fashion_editorial

    High-fashion magazine cover/editorial energy. Choose a mood: glossy cover, dark cinematic, hard-flash conceptual, painterly Renaissance, dreamlike fairy-tale, black-and-white natural, or off-duty candid. Returns the styled prompt stack for your shot and the aspect_ratio to make…

  • apply_graphic_editorial_portrait

    Sharp graphic editorial portrait — premium fashion-magazine grade, hard graphic composition. Classic studio or golden-hour outdoor. Returns the styled prompt stack for your shot and the aspect_ratio to make it at — pair it with generate_image and pass that aspect_ratio along.

  • apply_travel

    Luxury travel + hotel editorial. Real architecture is preserved exactly (no inventing buildings). Choose subject: hotel hero, rural property, scenic view, drone aerial, lifestyle moment, or interior. If you attach a reference image of a real property, the architecture lock kicks…

  • apply_wellness

    Wellness / yoga / fitness / lifestyle campaign — warm amber tropical, tropical paradise cinematic, or high-key cyan beach. Returns the styled prompt stack for your shot and the aspect_ratio to make it at — pair it with generate_image and pass that aspect_ratio along.

  • apply_cinematic_anamorphic

    ARRI Alexa anamorphic widescreen film look. Choose grade: warm golden, cool noir, or moody desaturated. Returns the styled prompt stack for your shot and the aspect_ratio to make it at — pair it with generate_image and pass that aspect_ratio along.

  • apply_magic_hour_portrait

    Golden-hour rim-light editorial portrait. Choose camera: Canon R5 + 85mm f/1.2 or Hasselblad H6D + 80mm. Returns the styled prompt stack for your shot and the aspect_ratio to make it at — pair it with generate_image and pass that aspect_ratio along.

  • apply_product

    Product photography. Choose: clean studio hero shot, real-world lifestyle, extreme macro detail, or top-down flat lay. Returns the styled prompt stack for your shot and the aspect_ratio to make it at — pair it with generate_image and pass that aspect_ratio along.

  • apply_ugc

    User-generated content — looks like a real person captured it casually. Choose: phone shot, film point-and-shoot, mirror selfie, or car selfie. Returns the styled prompt stack for your shot and the aspect_ratio to make it at — pair it with generate_image and pass that aspect_rat…

  • generate_image

    Generate Switch images with one of eight models: GPT Image 2.5, Switch Pro, Seedream 5.5, Switch Ultra, Nano Banana 2.1 (Google's newest, up to 14 reference pictures), Nano Banana 2, Nano Banana Pro or Switch Vintage. Nothing older is offered or accepted. When model is omitted i…

  • cancel_my_task

    Stop one of your picture, video or sound jobs by its id. Pictures: works on queued and running tasks; pictures already made stay in your library. For a background batch, the cancel is sent to the picture maker: any picture not made is not charged and its tokens come back to you,…

  • generate_video

    Generate video with the configured provider lineup (Kling, BytePlus Seedance, Switch Video/WAN 2.7, Switch Video Edit, Higgsfield Genjutsu, Topaz upscale) and modes (text-to-video, image-to-video, frame-to-frame, motion, omni, reference-to-video, video-edit, upscale). Load load_…

  • list_video_models

    List the video providers, models, and modes available to your Switch account, with each model's required inputs, allowed aspect ratios and durations, and a rough per-second cost. Use this when the selected model or its required inputs are unknown. Keep a known selected model; do…

  • get_video_status

    Check the status of one of your video jobs by task_id (from generate_video) or job_id. Returns status, a viewable view_url when finished, or the error if it failed (a video Higgsfield Genjutsu turned down is moved to Seedance 2.5 by Switch: it stays in progress with moved true,…

  • list_my_videos

    List your recent Switch videos, newest first: id, status, prompt, model, and a viewable view_url for finished clips. Use this when someone asks to see their last or recent videos, to check whether videos finished, and to let them choose one.

  • upscale_video

    Upscale and enhance one of YOUR videos (or a public https clip) with Topaz. Full control: scale 1 to 4 (1.5x works), optional target_fps 16 to 60 where the selected model supports it, and the Topaz model (Proteus default; Artemis, Nyx, Gaia and Starlight families available). Bat…

  • list_upscalers

    List the video upscalers you can run on your videos, their provider routes, supported controls, and release availability. Uses the same catalog as Video on desktop and mobile. Does not start a job or spend tokens.

  • sync3_lip_sync_video

    Main SwitchApp lip-sync for your videos. Uses Sync Labs Sync 3 only — never Kling. Call action="create" with video_url plus either sound_file (a base64 audio data URI) or audio_url; then call action="status" with the returned task_id. Sync 3 processes the whole clip in one pass…

  • lip_sync_video

    Lip-sync audio onto one of your videos. For action="create" without engine, session_id, or face_id, the default is Sync Labs Sync 3: video_url + sound_file (base64 data URI) processes the whole clip without a face-identification step or manual timing. engine="best" explicitly se…

  • talking_avatar_video

    Turn a face photo into a lip-synced talking-head video that speaks your text (or your audio). Provide image_url (a clear face photo) and either script (text to speak, max 2500 characters) or audio_url. Optional voice_id / language / voice_settings. Renders in ~1-5 minutes (singl…

  • voice

    Your saved voices — one tool for the whole voice library. Users speak plain language and never know ids: resolve every voice by NAME yourself (call action "list" first if unsure) and never ask the user for an id. action="list" returns every saved voice with voice_id, name, kind…

  • generate_audio

    Generate spoken audio from text: narration, a voiceover, a read-aloud script, or a multi-voice dialogue. Pass text (up to 3000 chars) — the words to be spoken. To speak in one of YOUR saved voices, pass voice with the voice NAME (or id): users speak plain language and never know…

  • get_audio_status

    Collect one of your finished audio takes. When generate_audio answers status "rendering" with a request_id (a longer line), call this with that request_id every 15 seconds until it returns status "done" with a playable audio_url, duration_seconds and generation_id. Also fetches…

  • list_my_audio

    List your recent audio takes (voice lines, narration, dialogue) newest first, each with a playable audio_url, duration_seconds, the words spoken, its generation_id and made_with: the voice that spoke it (voice_name, voice_id), the model and the prompt. Use it to find "the take f…

  • find_library_sound

    Find sound effects, music beds and ambience for your video in the Switch Motion Sound Library (952 level matched sounds: whooshes, swooshes, transitions, hits, chimes, UI clicks, typing, risers, glitches, logo stingers, ambient and music beds). Open on the Switch owner's account…

  • find_epidemic_sound

    Find licensed music tracks and sound effects in the Epidemic Sound catalogue, open to every account at no token cost. Search first with plain words for the moment; leave kind out to get both sound effects and music (each best match first), or name kind "sound_effect" or "music".…

  • generate_sound

    Make a music bed or one short sound hit for an edit (the beat-and-hits editor workflow), with no voice and no words. kind "bed" gives an instrumental bed of about `seconds` (4 to 60, default 15) to run under the piece; kind "hit" gives one sub-second sound to place on every cut.…

  • generate_sound_effect

    Make one sound effect from plain words with ElevenLabs SFX v3 (it follows several instructions in one prompt, for example "crowd cheering, then a ball drops, then booing", and handles vocal and musical sounds): whooshes, impacts, chimes, clicks, risers, ambiences, foley, anythin…

  • extract_sound_effect

    Pull one described sound out of your video, like "keyboard clicks", "camera shutter" or "page turning", and split it into single effects to hear, trim and save. Use the video already in the chat: put its file id or name in video_url; when it was sent earlier, not with the latest…

  • sound_extraction_status

    Where your sound extraction from extract_sound_effect is, by its job_id: still separating, done with its clips (name, link, where each sits in the video), stopped or failed. Reading it also finishes a job that has completed, so it is safe to call again after the person comes bac…

  • add_sound_to_video

    Lay one of your saved sounds (a sound effect you saved, by its id from list_my_audio) or a sound in this chat onto your video at a given second, keeping the video's own sound under it unless keep_original is false. For many sounds (an effect for every movement on a timeline), pa…

  • generate_speech

    Speak written words out loud in an ElevenLabs voice and save the audio to your library. Give it the words and the voice (a voice name, or a voice id from list_voices). Every take speaks on Eleven v4 or Eleven v4 Turbo. Choose with quality: "fast" (the default, v4 Turbo, quick an…

  • generate_dialogue

    Make ONE audio file, saved to your library, of two or more people talking to each other, spoken by ElevenLabs v3 (or v4, with model). Give it lines in order, each with the voice who says it (a voice name or a voice id from list_voices) and the words. The speakers react to each o…

  • change_voice

    Take a recording of someone speaking and have it said again in a different voice, keeping the original performance exactly: the pauses, the timing, the emphasis and the feeling all stay, only who is speaking changes. Give it source (a recording in your library by id, or an https…

  • list_voices

    List the voices available to speak with: the ready-made library voices plus every voice this account has cloned or designed. Each one comes back with its voice_id (pass that to the speaking tools), its name, whether it is ready-made or one of your own, labels saying who it sound…

  • clone_voice

    Make an instant voice clone of a real person from one or more clips already in your library. What makes a good sample: one person talking and nobody else, no music and no background noise, normal speaking tone, and about a minute or more of talking across the clips you send. Pas…

  • design_voice

    Invent a brand-new voice from a written description instead of cloning a real person: no consent needed and nobody owns it. Describe who they are, how old they sound, their accent, their pace and their feeling, in 20 to 1000 characters, for example "a woman in her thirties, warm…

  • delete_voice

    Remove one of your own voices for good and free the space it was using. Only works on a voice you cloned or designed yourself: the ready-made library voices cannot be removed. This cannot be undone, so check the name with list_voices (mine_only true) before you call it. Audio yo…

  • manage_voice

    Clean up and share your own saved voices (Seed Audio voices from a clip and trained voices), the same as the voice list in Audio Studio. action "delete" removes a voice for good (audio already made with it keeps its name); "turn_off" keeps it on the account but takes it out of e…

  • transcribe_audio

    Write out everything said in a recording, with the exact second every word starts and ends. Give it the asset id of a clip in your library (or an https link) and you get back the full text, the language it heard, and a word-by-word list with times you can build captions or cut o…

  • align_words

    Get the word times for a take you already have, so captions and cuts land on the word. Give it the recording (an asset id from your library, or an https link) and the script that is spoken in it, and every word comes back with the second it starts and the second it ends. Use thi…

  • generate_music

    Make a music track with ElevenLabs Music: a song, a score, a background bed. Either describe the whole track in prompt (genre, mood, instruments, tempo, era, how it builds) or pass a plan you got from plan_music, edited however you like. seconds sets the length, 3 to 600 (defaul…

  • video_to_music

    Write a soundtrack for a video from the video itself, with ElevenLabs Video to Music: it watches the cuts, pace and mood and scores them. Use it when the customer asks for music made for their video ("write a soundtrack for this", "score my clip"). When they bring their own song…

  • plan_music

    Draft the plan for a music track before any of it is made, and before anything is charged. Describe the track you want for your edit and this returns the structure the music maker intends to build: a list of parts in order (chunks on the newest music model, sections on the older…

  • isolate_voice

    Pull the voice out of a noisy recording with the ElevenLabs voice isolator. Traffic, room echo, air conditioning, crowd, hiss and any music behind the speaker all come off and the speech stays, so a phone recording or a noisy location take can be used as clean dialogue. Pass the…

  • dub_audio

    Say a recording again in another language with the speakers kept sounding like themselves, using ElevenLabs dubbing. Pass source (an id from your library or a public https link) and target_language as a two-letter code: es Spanish, fr French, de German, it Italian, pt Portuguese…

Details

Endpointhttps://mcp.switchapp.ai/mcp (Streamable HTTP)
First published4 Jun 2026
Last updated4 Jun 2026
Registry nameai.switchapp/switch

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