Create long-form YouTube videos end to end: script, storyboard, voiceover, final MP4.
Connect Remote server
claude mcp add --transport http framesail https://api.framesail.com/mcp
{
"mcpServers": {
"framesail": {
"url": "https://api.framesail.com/mcp"
}
}
}
{
"servers": {
"framesail": {
"type": "http",
"url": "https://api.framesail.com/mcp"
}
}
}
Settings > Connectors > Add custom connector
URL: https://api.framesail.com/mcp
Tools 28 found in our last check
get_statusWhere things stand and what to do next; start and resume here. Always reports the account: plan, credits, credits held by running jobs, and credits_available to spend. project_id adds the project's settings, each step's state and web link, jobs with readable errors, export_url,…
view_imageShow a Framesail image inline: a segment image, reference image, style template or preset preview.
get_generation_optionsWhat a generate call can be told to use. models: the allowed models with credit estimates and settings_schema (the valid settings keys); is_default marks the default (the account's saved choice, else Framesail's). Voice and clip models come in families, each with its own default…
account_editThe account's default model and settings for one kind of generation, used when neither the call nor the item's prompt editor names one. voice_block needs provider and segment_video needs talking_head: each family keeps its own default.
deleteDelete; confirm with the user first. A project or music track is deleted for good; an asset or segment_extra is removed to the bin. project: it and everything in it. asset: a character, environment or object. music_track: a background music track. segment_extra: a segment's soun…
projects_readYour channels, or the projects in one channel.
projects_editCreate a channel or a project, or change a project's title, brief or video format. A new project takes its channel's style; a channel with no style needs one (style_edit action=create) before anything is generated. Share the returned web_url so the user can follow along.
style_readget: the channel style: its references, its fields (art_style, narrative_style, director_style, text_style, any added; script_prompt on request), the summary analysis wrote for each, and templates, the character and environment template images (null: not rendered; a URL: it exis…
style_editCreate or change the channel style (one per channel, used by all its projects). create: offer the user two real options, never invented ones. (a) References (best): YouTube links of their channel or of videos whose look they like, or a written description. Analysis starts at onc…
style_generateanalyze: read the references again and rewrite art_style, narrative_style, director_style and text_style, replacing hand edits. template: render one of the style's two template images. Reference images render on them (characters on the character template, environments and object…
script_readThe active script, its versions, and the script settings (script_target_minutes, voice_mix, visual concept). Show the script to the user before Analyze Script.
script_editChange the script or its settings; only revise spends credits. save: replace the active version's text (the old text is lost: show the user the current script first), then run Analyze Script. Notation, never read aloud: `[SCENE: <visual direction>]` as its own paragraph directs…
script_generategenerate: write the script from the brief and the narrative style; each run is a new version (review it with script_read). analyze (Analyze Script): find the script's characters, environments and objects (including any named only in `[SCENE: ...]` directions) and split it into v…
assets_readThe project's characters, environments and objects, each with its description (what every render follows), reference_image (null: not rendered; view_image it), its image's status (as storyboard_read's: stale when its description changed since it rendered) and, for characters, vo…
assets_editAdd a character, environment or object that Analyze Script missed, or rewrite one's description. After a description change, render its reference image again (assets_generate asset_ids).
assets_generateRender reference images, which keep each character, environment and object looking the same in every segment. Needs both style template images. Without asset_ids it renders every asset with none, skipping ones already rendering, so a repeat never bills twice. Afterwards, view_im…
voiceover_readvoices: one engine's voice ids, labels and preview audio, as {groups, voices}. blocks: the voice blocks (narration and dialogue) with their speaker, voice_id (the speaker's voice), audio and any `[SCENE: ...]` direction over them (never spoken), as {blocks, total_duration_ms, al…
voiceover_editVoices and voice blocks; free. set_voice: the narrator's or a character's voice; every speaker needs one before the voiceover. rescan_blocks: split the active script into voice blocks again after an edit, assets untouched; blocks whose words are unchanged keep their audio. setti…
voiceover_generateGenerate voice block audio. Every speaker needs a voice first, and every asset a reference image. Without voice_block_ids it fills every block with no audio, skipping ones already generating. A model must match the project's voice engine. An existing storyboard retimes to the ne…
storyboard_readsegments: {total, offset, returned, segments}. Each segment has its segment_number (the handle segment tools take), kind (image, clip, talking head, real photo, B-roll or overlay segment), narration, duration, direction, image_prompt, video_prompt (the motion when animated), med…
storyboard_editStoryboard settings, used by the next storyboard run.
storyboard_generatePlan the storyboard: every segment, its timing, image and motion prompts, overlays and continuations, following the channel style and any `[SCENE: ...]` directions. Needs the finished voiceover (its timing drives the cuts). It plans images, plus real photos and B-roll when the d…
segment_editChange one segment without losing renders. Returns the changed segments. set_prompts: write prompts verbatim, no AI rewrite. The renders stay as they are: render the segment again to apply the new prompts. set_continuation: make this segment's image continue an earlier one's (sa…
segment_restructureChange what a segment is. No render is ever lost: what a change replaces goes to the bin. combine: merge with a neighboring segment. The kept segment's prompts and renders stay over the combined length (a clip too short plays over its image; B-roll too short is refused); the oth…
renderRender segment images and clips, the biggest spend in the video: always run it with dry_run=true first and get the user's yes on the estimate. generate: without segment_numbers, everything not yet rendered (items rendering are skipped); with them, those segments, finished render…
editor_readscenes: the editor timeline, one scene per segment, as {total, offset, returned, scenes}. music: {tracks}, timed in seconds. audio_library: tracks to add with editor_edit; when nothing matches, it lists the library's moods and genres.
editor_editPolish the video in the editor; changes show in the next export. scene_note: edit one scene with a note (move, restyle, add or remove layers and overlays, change the text of a lower third, title card or callout, change motion); spends credits. Returns the changes and skipped_mut…
export_videoRender the finished video from the editor timeline; free. When the export job completes, get_status carries export_url.
Details
| Endpoint | https://api.framesail.com/mcp (Streamable HTTP) |
| First published | 8 Jul 2026 |
| Last updated | 8 Jul 2026 |
| Registry name | com.framesail/framesail |
More ai and media servers See all
Listing data from the official MCP registry. Status and tools from NestDaddy's daily check. Browse all MCP servers.
