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Paxmod

com.paxmod/paxmod · v1.1.0

Content moderation for chat and comments: free test keys, message checks, plain-English policies.

Connect Remote server

Terminal
claude mcp add --transport http paxmod https://www.paxmod.com/mcp
~/.cursor/mcp.json
{
  "mcpServers": {
    "paxmod": {
      "url": "https://www.paxmod.com/mcp"
    }
  }
}
.vscode/mcp.json
{
  "servers": {
    "paxmod": {
      "type": "http",
      "url": "https://www.paxmod.com/mcp"
    }
  }
}
Claude Desktop
Settings > Connectors > Add custom connector
URL: https://www.paxmod.com/mcp

Tools 11 found in our last check

  • get_integration_guide

    The full Paxmod API guide for coding agents: endpoints, request and response shapes, error codes, rate limits and code samples (Node, Python, Unity, Roblox and more).

  • create_test_api_key

    Creates a working text-moderation API key with no account: 100 messages over 72 hours, standard mode, every category on. Returns api_key and claim_url; opening claim_url keeps the key in a Paxmod account. Limited to 3 keys per address per day.

  • moderate_text

    Checks one chat message with Paxmod, using the project's categories and thresholds. Returns flagged or not_flagged with a score per category. Counts as one of the project's messages, like a live request. Needs a Paxmod API key (create_test_api_key gives one).

  • test_policy

    Runs example messages against an Advanced mode policy and says which would be flagged, with a score and reason for each. Send a draft policy to try changes before saving them; leave it out to test the saved policy. Mark each example with expect "flag" or "pass" and the summary c…

  • test_word_rules

    Shows what a project's word rules do to each message: block (flag without checking), bypass (pass without checking), or scan with the text rewritten by remove and replace rules. Send draft rules to try changes before saving them. No model call, nothing stored, no credits used.

  • list_projects

    Lists the signed-in user's Paxmod projects: their own and those in organizations they belong to, with each project's id, name, type (text or image), mode (standard or advanced), organization and the user's role. API keys are not included.

  • get_project_settings

    Returns a project's moderation settings: type, mode, categories and thresholds, the Advanced mode policy, and word rules. The API key is not included.

  • get_usage

    Returns how many messages a project has sent per day over the last 30 days (up to 90), plus the total for the current calendar month. Counts are updated through the day.

  • test_policy_on_project

    Runs example messages against one of the user's Advanced mode projects, with a draft policy or the saved one, and says which would be flagged, with a score and reason for each. Mark each example with expect "flag" or "pass" and the summary counts how many came back as expected.…

  • list_flagged_messages

    Lists a project's most recent flagged messages, newest first, with the reason, confidence, player id, context id and any reviewer verdict (TP or FP). Filter by date, category or player. Up to 50 per call. Not available for organizations that keep player data in a separate region…

  • get_player_history

    Returns one player's flagged messages in a project, newest first (up to 50), with a count by reason. Use the player id the game or app sends as user_id. Not available for organizations that keep player data in a separate region unless Paxmod has enabled it.

Details

Endpointhttps://www.paxmod.com/mcp (Streamable HTTP)
First published9 Nov 2026
Last updated9 Nov 2026
Registry namecom.paxmod/paxmod

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