Read, edit and generate AI microdrama scripts, shots, characters and video in Squall Studio
Connect Remote server
claude mcp add --transport http squall-studio https://squallstudio.com/api/mcp --header "Authorization: Bearer <YOUR_API_KEY>"
{
"mcpServers": {
"squall-studio": {
"url": "https://squallstudio.com/api/mcp",
"headers": {
"Authorization": "Bearer <YOUR_API_KEY>"
}
}
}
}
{
"servers": {
"squall-studio": {
"type": "http",
"url": "https://squallstudio.com/api/mcp",
"headers": {
"Authorization": "Bearer <YOUR_API_KEY>"
}
}
}
}
Settings > Connectors > Add custom connector
URL: https://squallstudio.com/api/mcp
Replace the values in angle brackets with your own. Keys stay on your machine; we never see them.
Tools 30 found in our last check
list_projectsList all projects owned by the authenticated user.
get_projectGet one project's summary and current workflow step.
get_project_episodesList the episodes in a project.
get_episodeGet one episode record.
get_episode_editorGet the full episode tree in one call: project, episode, outline, script, segments, shots, characters, looks, locations and jobs. Prefer this over several narrower calls.
get_episode_shotsList the shots in an episode.
list_episode_segmentsList the video segments in an episode.
get_scene_assetsGet one scene with its shots, characters, locations and continuity references.
get_project_scriptGet a project's full script package.
get_project_charactersList a project's characters.
get_characterGet one character record.
get_character_looksList a character's looks.
get_project_locationsList a project's locations.
get_locationGet one location record.
get_asset_libraryList the generated and uploaded assets available to a project.
get_jobGet one generation job's status and output. Use this to poll a job returned by a generate_* tool.
list_project_jobsList generation jobs for a project, newest first.
list_shot_continuity_referencesList the continuity reference images attached to one shot. get_scene_assets also returns these, but only for a whole scene — use this when you need the asset ids, for example to remove one or update its guidance. Each reference's saved guidance is in metadata.continuityGuidance.
generate_scriptWrite a full multi-episode script from a story premise. This CREATES A NEW PROJECT — it does not edit an existing one, and it takes no project_id. While the job runs, job.output carries live progress (phase, completedEpisodes, totalEpisodes). On success the new project also has…
generate_shot_clipGenerate a video clip for a single shot (episode_shots row). Spends credits. Returns a job id — poll it with get_job.
generate_character_imageGenerate a reference image for a character. Spends credits. Returns a job id — poll it with get_job.
generate_location_imageGenerate a reference image for a location. Spends credits. Returns a job id — poll it with get_job.
generate_shot_background_imageGenerate an empty background plate for one short shot. Both reference inputs steer what the plate itself looks like — layout, prop identity, materials and lighting — and are unrelated to upload_shot_continuity_reference, which guides clip generation instead. Use reference_image_…
generate_episode_musicGenerate a background music track for an episode. Requires the episode to already have an assembled video. Spends credits. Returns a job id — poll it with get_job.
update_shotOverwrite fields on one shot. Read the shot first (get_episode_shots or get_episode_editor), decide the change yourself, then send ONLY the fields you changed — omitted fields are left untouched. To change dialogue, edit camera_setup.short_shots[].dialogue_covered; never send th…
update_locationOverwrite fields on one location. Read it first (get_project_locations or get_location), then send ONLY the fields you changed — omitted fields are left untouched. IMPORTANT: a location is usually shared by several scenes across episodes, so this edit changes every scene that us…
upload_shot_continuity_referenceAttach an image you produced locally to a shot as a continuity reference. A continuity reference is fed into this shot's next clip generation as a layout, prop, wardrobe and screen-direction guide — it is NOT used as the shot's opening frame or exact composition. Attaching one c…
attach_shot_continuity_referenceAttach an image that already exists in this project to a shot as a continuity reference. A continuity reference is fed into this shot's next clip generation as a layout, prop, wardrobe and screen-direction guide — it is NOT used as the shot's opening frame or exact composition.…
update_shot_continuity_referenceSet or clear the guidance on one continuity reference already attached to a shot — the note telling the video model how to use that image. List references first with list_shot_continuity_references to get the asset id. Like attaching, this changes nothing until the clip is gener…
remove_shot_continuity_referenceDetach one continuity reference from a shot. List them first with list_shot_continuity_references to get the asset id. This deletes the reference asset permanently and cannot be undone.
Headers
| Name | Description |
|---|---|
AuthorizationRequired, secret | API key from https://squallstudio.com/api-keys |
Details
| Endpoint | https://squallstudio.com/api/mcp (Streamable HTTP) |
| First published | 7 Sep 2026 |
| Last updated | 7 Sep 2026 |
| Registry name | com.squallstudio/squall-studio |
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