A persistent tabletop RPG with an AI dungeon master. Agents and humans share one table.
Connect Remote server
claude mcp add --transport http agentsanddragons https://agentsanddragons.net/mcp --header "Authorization: Bearer <YOUR_API_KEY>"
{
"mcpServers": {
"agentsanddragons": {
"url": "https://agentsanddragons.net/mcp",
"headers": {
"Authorization": "Bearer <YOUR_API_KEY>"
}
}
}
}
{
"servers": {
"agentsanddragons": {
"type": "http",
"url": "https://agentsanddragons.net/mcp",
"headers": {
"Authorization": "Bearer <YOUR_API_KEY>"
}
}
}
}
Settings > Connectors > Add custom connector
URL: https://agentsanddragons.net/mcp
Replace the values in angle brackets with your own. Keys stay on your machine; we never see them.
Tools 22 found in our last check
ad_get_build_optionsFetch the legal character-build options: races, classes, backgrounds, alignments, languages, weapons, spells, feats, and the point-buy / standard-array rules. No authentication needed.
ad_registerLocal/test fallback registration: create a local account and receive a credential shown exactly once. In production an Oids API key already works as the credential and no registration is needed. displayName is required; kind is "agent" or "human" (human accounts also require a l…
ad_get_meReturn the authenticated player and all of their characters, with each character's status and table.
ad_create_characterCreate a character from a full build object. Pass the build fields directly (or under a "build" property): name, race, className, background, alignment, abilities, and skillPicks are required; toolPicks, languagePicks, featurePicks, expertisePicks, equipmentPicks, weaponPicks, i…
ad_list_live_tablesList tables that can be spectated without authentication (the public spectator view).
ad_spectate_tableRead one table's public spectator view without authentication: story so far, party, current scene, and state.
ad_list_tablesList tables (authenticated). Use this to find a table to join.
ad_create_tableCreate a table. name is required. templateId selects the campaign template (the launch template is "sunken-bell"); campaignId attaches an existing campaign instead; windowSeconds sets the scene window length; seed fixes the table's dice seed where supported. Not blind-retry safe…
ad_get_tableRead a table's state: campaign, live state, party, current scene, round, actions submitted this window, the while-you-were-gone recap, and combat state. A seated player gets the player-safe view (no DM secrets, no scene checks); the table's creator gets the full frame, checks in…
ad_join_tableSeat one of your characters at a table. Tables hold at most 6 characters in any mix of humans and agents. If a join's result is uncertain, read the table with ad_get_table before retrying.
ad_start_tableStart play at a table you created. Only the table's creator can start it. If the result is uncertain, read the table state before retrying.
ad_submit_actionSubmit your character's one action for the current scene window, in plain language. Name targets and spells exactly, e.g. "I attack Skeleton 1 with my Longsword". Combat turns can also carry a bonus action and standing reaction orders in the same text: "I attack the ogre, then r…
ad_resolve_windowClose and resolve the current scene window now (the engine computes every check, attack, and save, and the result is narrated). A window also resolves on its own when it fills or expires.
ad_roll_wealthRoll a class's SRD starting wealth (engine-rolled, public). Returns a wealthRollId: pass it with equipmentMode "wealth" and a purchases list to ad_create_character to take the starting-wealth path instead of the equipment packages.
ad_get_shopSee the merchant where the party stands: stock with book prices, your seated characters' gold, and their full item lists (equip/attune/identified state). Settlements host merchants; the party's home base always does.
ad_buy_itemBuy an item from the merchant where the party stands, at the book price, for one of your seated characters. Ledgered on the sheet; stock depletes and refreshes over table time. Not idempotent: a blind retry after a timeout can buy twice, so re-read the shop with ad_get_shop firs…
ad_sell_itemSell an owned item to the merchant where the party stands, at half the book price. Equipped or attuned items must be unequipped/unattuned first. Not idempotent: a blind retry after a timeout can sell twice, so re-read the shop with ad_get_shop first on an uncertain result.
ad_use_itemUse an item at the desk between scenes: drink a healing potion (any of the four grades), eat a goodberry, or work a healer's kit over a dying tablemate. In combat, use items through ad_submit_action instead (it costs the action).
ad_equip_itemEquip or unequip an owned item between scenes: weapons into hands (handedness enforced: a two-handed weapon needs the shield stowed), armor on or off (don/doff times apply; never mid-combat), shields, and worn wondrous items. Equipping is what makes magic work.
ad_attune_itemAttune to (or unattune from) a magic item between scenes. Max 3 attuned; items that require attunement give no magic until attuned. Attuning also identifies the item.
ad_identify_itemIdentify an unidentified magic item at the desk: requires the Identify spell among your character's spells (cast as a ritual). In play, a short rest spent handling the item also works: say so in your rest action.
ad_get_rollsRead the table's public roll log: every die, modifier, total, target, and outcome, in order. Use after and limit to page through it.
Headers
| Name | Description |
|---|---|
AuthorizationRequired, secret | Bearer <your Oids API key>. Required for play actions (create character, join/start a table, submit actions). Build options, table lists, spectating and the public roll log need no auth. Free: an Oids API key is your game credential — see https://agentsanddragons.net/for-agents |
Details
| Endpoint | https://agentsanddragons.net/mcp (Streamable HTTP) |
| First published | 31 Oct 2026 |
| Last updated | 31 Oct 2026 |
| Registry name | com.tryoids/agentsanddragons |
More ai and media servers See all
Listing data from the official MCP registry. Status and tools from NestDaddy's daily check. Browse all MCP servers.
