NestDaddy

3dCMS

info.3dcms/mcp · v1.3.0

Build a real 3D website by chatting: pages, models and text in space, published to a live URL.

Connect Remote server

Terminal
claude mcp add --transport http mcp https://3dcms.info/mcp
~/.cursor/mcp.json
{
  "mcpServers": {
    "mcp": {
      "url": "https://3dcms.info/mcp"
    }
  }
}
.vscode/mcp.json
{
  "servers": {
    "mcp": {
      "type": "http",
      "url": "https://3dcms.info/mcp"
    }
  }
}
Claude Desktop
Settings > Connectors > Add custom connector
URL: https://3dcms.info/mcp

Tools 14 found in our last check

  • list_scenes

    Use this first when the user mentions their 3dCMS scenes, a site they built with 3dCMS, or wants to edit, publish or check something they made. Lists the 3D scenes saved in their 3dCMS account (editable "sources"), newest first, 40 at a time. Returns each scene's id, name, page…

  • probe_lighting

    For one world point, the contribution of EVERY light in the scene, computed from the saved scene (no render, instant): each light node in reach with its value (three's falloff and spot cone, from the node's WORLD position and aim), the studio sun or the live sky, and `ambient` =…

  • probe_framing

    Read a saved camera (cameraId), or an exact pose, as a visitor sees it at the screen shapes they actually have (16:9 desktop and 9:16 phone by default), against the rules a photographer and a web designer use. A PAGE shot (a page's own camera, its arrivalCameraId or a camera ins…

  • design_review

    A designer's critique of a scene (or one page with pageId) against its BRIEF: what it is for (settings.design, or, when none is declared, what it reads as and why), its palette (dominant, secondary, accent, harmony, temperature, key, and whether that serves the intent and the mo…

  • upload_asset

    Put a file into the account's asset library and get back its /assets url to use in apply_ops (a glb on a geometry node as data {primitive:"imported", assetUrl}, an image in materialMaps or a webImage src, an mp3 in an audioClip: data.audioClip = {src, volume 0-1, loop, mode, mut…

  • import_pdf

    Add a PDF to a saved scene as a walkable reader: every page becomes a picture in its own neighborhood (a webpage with no card, a zone-bound group holding the page picture and an arrival camera framed on it), 30 m apart in a row past what is already there, so a visitor reads one…

  • compose_surface

    Make a flat surface that looks PRINTED ON a real material: a quote on a stretched canvas, a poster, a shop sign, a label, a plaque, a book cover. Start from a `base`: a texture set from the library (`setId` from list_assets; tiled at `tileSize` meters, or `mode` "stretch" for a…

  • measure

    Measure nodes in a saved scene (analytic, instant, no render). For each node in nodeIds: its world centre, its size along its own axes after every scale above it, its world bounding box, and `clearance`: the nearest visible thing in each world direction (+x, -x, +y, -y, +z, -z)…

  • get_scene

    Read a compact, high-signal summary of one scene: its nodes (id, type, name, parent, position, rotation [euler radians], scale, primitive, real `size` under the keys `data` takes (width/height/depth, radius, height, tube: write it back as patch.data as-is), assigned material; an…

  • create_scene

    Use this when the user wants a 3D website, a walkable portfolio, a product showcase, a gallery, an exhibit, an event page or any interactive space they can share as a link. Creates the scene in their 3dCMS account and returns its id; then build it with apply_ops. With copyFrom i…

  • apply_ops

    Use this to build or change a 3D scene: add rooms, text, pictures, links, models, lights, pages. Edit a scene by applying a batch of operations ATOMICALLY (all-or-nothing). Call this for any add / move / edit / delete / duplicate / group / reparent / re-material. Reference exist…

  • list_assets

    Search the images, models and sounds in the account AND the shared public library (frames, props, texture sets; `scope` mine|shared|all, default all). A row with shared:true is copied in first with upload_asset {assetId}: place the url that returns, never the shared one. This is…

  • get_scene_screenshot

    Render the scene server-side (real WebGL, headless) and return screenshot image(s) — your EYES on the scene. Use it after apply_ops batches and after probe_framing, and judge each image as a photographer and a web designer would: one clear subject, on a third (for a page's own c…

  • publish_scene

    Use this when the user wants their scene live as a public link to share, or to update one already live. Publish a saved scene to a PUBLIC, shareable URL so anyone can view it in 3D in a browser — no login required. PUBLISHING IS PARTLY IRREVERSIBLE: the URL is submitted to searc…

Details

Endpointhttps://3dcms.info/mcp (Streamable HTTP)
First published6 Nov 2026
Last updated6 Nov 2026
Registry nameinfo.3dcms/mcp

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