A harness for driving a Godot 4 project from an agent: addons, runtime bridge, MCP server, CLI.
Connect Runs on your machine
claude mcp add gdharness -e GODOT_PATH=<GODOT_PATH> -- npx -y [email protected]
{
"mcpServers": {
"gdharness": {
"command": "npx",
"args": [
"-y",
"[email protected]"
],
"env": {
"GODOT_PATH": "<GODOT_PATH>"
}
}
}
}
{
"mcpServers": {
"gdharness": {
"command": "npx",
"args": [
"-y",
"[email protected]"
],
"env": {
"GODOT_PATH": "<GODOT_PATH>"
}
}
}
}
{
"servers": {
"gdharness": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"[email protected]"
],
"env": {
"GODOT_PATH": "<GODOT_PATH>"
}
}
}
}
Replace the values in angle brackets with your own. Keys stay on your machine; we never see them.
Tools
This server runs locally, so its tools are listed by your MCP client once it starts.
Environment variables
| Name | Description |
|---|---|
GODOT_PATHOptional | Absolute path to the Godot 4.7 or newer executable. Without it, the usual install locations are searched. |
Details
| Package | [email protected] (NPM, stdio) |
| First published | 12 Nov 2026 |
| Last updated | 12 Nov 2026 |
| Registry name | io.github.Aureliolo/gdharness |
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