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Unreal Engine Mcp

io.github.ChiR24/unreal-engine-mcp · v0.6.1-beta-b

EngineWire: drive the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more.

Connect Runs on your machine

Terminal
claude mcp add unreal-engine-mcp -e UE_PROJECT_PATH=<UE_PROJECT_PATH> -e MCP_AUTOMATION_CAPABILITY_TOKEN=<MCP_AUTOMATION_CAPABILITY_TOKEN> -e UNREAL_MCP_URL=<UNREAL_MCP_URL> -e LOG_LEVEL=<LOG_LEVEL> -- npx -y [email protected]
claude_desktop_config.json
{
  "mcpServers": {
    "unreal-engine-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "[email protected]"
      ],
      "env": {
        "UE_PROJECT_PATH": "<UE_PROJECT_PATH>",
        "MCP_AUTOMATION_CAPABILITY_TOKEN": "<MCP_AUTOMATION_CAPABILITY_TOKEN>",
        "UNREAL_MCP_URL": "<UNREAL_MCP_URL>",
        "LOG_LEVEL": "<LOG_LEVEL>"
      }
    }
  }
}
~/.cursor/mcp.json
{
  "mcpServers": {
    "unreal-engine-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "[email protected]"
      ],
      "env": {
        "UE_PROJECT_PATH": "<UE_PROJECT_PATH>",
        "MCP_AUTOMATION_CAPABILITY_TOKEN": "<MCP_AUTOMATION_CAPABILITY_TOKEN>",
        "UNREAL_MCP_URL": "<UNREAL_MCP_URL>",
        "LOG_LEVEL": "<LOG_LEVEL>"
      }
    }
  }
}
.vscode/mcp.json
{
  "servers": {
    "unreal-engine-mcp": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "[email protected]"
      ],
      "env": {
        "UE_PROJECT_PATH": "<UE_PROJECT_PATH>",
        "MCP_AUTOMATION_CAPABILITY_TOKEN": "<MCP_AUTOMATION_CAPABILITY_TOKEN>",
        "UNREAL_MCP_URL": "<UNREAL_MCP_URL>",
        "LOG_LEVEL": "<LOG_LEVEL>"
      }
    }
  }
}

Replace the values in angle brackets with your own. Keys stay on your machine; we never see them.

Tools

This server runs locally, so its tools are listed by your MCP client once it starts.

Environment variables

NameDescription
UE_PROJECT_PATH
Required
Your Unreal project folder or its .uproject file. The server reads the capability token from <project>/Saved/MCP/capability-token.
MCP_AUTOMATION_CAPABILITY_TOKEN
Optional, secret
Capability token to present to the editor. Only needed when the server cannot read the project folder.
UNREAL_MCP_URL
Optional
The editor's native MCP endpoint (Project Settings > EngineWire > Native MCP Port).
LOG_LEVEL
Optional
Log level. Logs go to stderr.

Details

Package[email protected] (NPM, stdio)
First published8 Nov 2026
Last updated8 Nov 2026
Registry nameio.github.ChiR24/unreal-engine-mcp

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