Zero-addon MCP server for Godot 4.5 or later: agents edit, run, and play-test the game.
Connect Runs on your machine
claude mcp add godot-mcp-runtime -e GODOT_PATH=<GODOT_PATH> -e DEBUG=<DEBUG> -e GODOT_MCP_DISABLE_ELICITATION=<GODOT_MCP_DISABLE_ELICITATION> -- npx -y [email protected]
{
"mcpServers": {
"godot-mcp-runtime": {
"command": "npx",
"args": [
"-y",
"[email protected]"
],
"env": {
"GODOT_PATH": "<GODOT_PATH>",
"DEBUG": "<DEBUG>",
"GODOT_MCP_DISABLE_ELICITATION": "<GODOT_MCP_DISABLE_ELICITATION>"
}
}
}
}
{
"mcpServers": {
"godot-mcp-runtime": {
"command": "npx",
"args": [
"-y",
"[email protected]"
],
"env": {
"GODOT_PATH": "<GODOT_PATH>",
"DEBUG": "<DEBUG>",
"GODOT_MCP_DISABLE_ELICITATION": "<GODOT_MCP_DISABLE_ELICITATION>"
}
}
}
}
{
"servers": {
"godot-mcp-runtime": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"[email protected]"
],
"env": {
"GODOT_PATH": "<GODOT_PATH>",
"DEBUG": "<DEBUG>",
"GODOT_MCP_DISABLE_ELICITATION": "<GODOT_MCP_DISABLE_ELICITATION>"
}
}
}
}
Replace the values in angle brackets with your own. Keys stay on your machine; we never see them.
Tools
This server runs locally, so its tools are listed by your MCP client once it starts.
Environment variables
| Name | Description |
|---|---|
GODOT_PATHOptional | Path to the Godot 4.5 or later executable. Auto-detected if Godot is on PATH. |
DEBUGOptional | Enable verbose logging when set to 'true'. |
GODOT_MCP_DISABLE_ELICITATIONOptional | Set to 'true' to skip the once-per-project confirmation prompts for run_project, render_movie and run_script (the call proceeds with a warning) for clients that cannot display elicitation, e.g. Claude Desktop. |
Details
| Package | [email protected] (NPM, stdio) |
| First published | 11 Nov 2026 |
| Last updated | 11 Nov 2026 |
| Registry name | io.github.Erodenn/godot-mcp-runtime |
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