Launch, inspect and stop multiplayer game server sessions on Gameye from any MCP client.
Connect Runs on your machine
claude mcp add gameye-mcp -e GAMEYE_API_TOKEN=<GAMEYE_API_TOKEN> -e GAMEYE_ENV=<GAMEYE_ENV> -- npx -y [email protected]
{
"mcpServers": {
"gameye-mcp": {
"command": "npx",
"args": [
"-y",
"[email protected]"
],
"env": {
"GAMEYE_API_TOKEN": "<GAMEYE_API_TOKEN>",
"GAMEYE_ENV": "<GAMEYE_ENV>"
}
}
}
}
{
"mcpServers": {
"gameye-mcp": {
"command": "npx",
"args": [
"-y",
"[email protected]"
],
"env": {
"GAMEYE_API_TOKEN": "<GAMEYE_API_TOKEN>",
"GAMEYE_ENV": "<GAMEYE_ENV>"
}
}
}
}
{
"servers": {
"gameye-mcp": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"[email protected]"
],
"env": {
"GAMEYE_API_TOKEN": "<GAMEYE_API_TOKEN>",
"GAMEYE_ENV": "<GAMEYE_ENV>"
}
}
}
}
Replace the values in angle brackets with your own. Keys stay on your machine; we never see them.
Tools
This server runs locally, so its tools are listed by your MCP client once it starts.
Environment variables
| Name | Description |
|---|---|
GAMEYE_API_TOKENOptional, secret | Optional Gameye API token. Without it the server runs its offline tools and account tools return setup steps. Use the least-privileged scopes you need. |
GAMEYE_ENVOptional | API host: sandbox (self-serve, default) or production (enterprise). |
Details
| Package | [email protected] (NPM, stdio) |
| Package | ghcr.io/gameye/gameye-mcp:0.5.3 (OCI, stdio) |
| First published | 9 Nov 2026 |
| Last updated | 9 Nov 2026 |
| Registry name | io.github.Gameye/gameye-mcp |
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