Find and fix first-person weapon bugs behind a gate: your game's probe measures, the Gate judges
Connect Runs on your machine
claude mcp add weaponlab-mcp -e WEAPONLAB_PROJECT=<WEAPONLAB_PROJECT> -e WEAPONLAB_BLENDER=<WEAPONLAB_BLENDER> -- uvx weaponlab-mcp==0.1.0
{
"mcpServers": {
"weaponlab-mcp": {
"command": "uvx",
"args": [
"weaponlab-mcp==0.1.0"
],
"env": {
"WEAPONLAB_PROJECT": "<WEAPONLAB_PROJECT>",
"WEAPONLAB_BLENDER": "<WEAPONLAB_BLENDER>"
}
}
}
}
{
"mcpServers": {
"weaponlab-mcp": {
"command": "uvx",
"args": [
"weaponlab-mcp==0.1.0"
],
"env": {
"WEAPONLAB_PROJECT": "<WEAPONLAB_PROJECT>",
"WEAPONLAB_BLENDER": "<WEAPONLAB_BLENDER>"
}
}
}
}
{
"servers": {
"weaponlab-mcp": {
"type": "stdio",
"command": "uvx",
"args": [
"weaponlab-mcp==0.1.0"
],
"env": {
"WEAPONLAB_PROJECT": "<WEAPONLAB_PROJECT>",
"WEAPONLAB_BLENDER": "<WEAPONLAB_BLENDER>"
}
}
}
}
Replace the values in angle brackets with your own. Keys stay on your machine; we never see them.
Tools
This server runs locally, so its tools are listed by your MCP client once it starts.
Environment variables
| Name | Description |
|---|---|
WEAPONLAB_PROJECTOptional | The project folder holding weaponlab.json; the current folder if not set |
WEAPONLAB_BLENDEROptional | Blender's executable for Motion Lab, if it is not on the PATH or in the usual install folder |
Details
| Package | [email protected] (PYPI, stdio) |
| First published | 14 Oct 2026 |
| Last updated | 14 Oct 2026 |
| Registry name | io.github.hpdkhoa/weaponlab-mcp |
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