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Flash Props Api

io.github.iFan6oy/flash-props-api · v1.4.1

Flash Props API: player-prop analysis, projections, evidence, and line movement over REST/MCP.

Connect Remote server

Terminal
claude mcp add --transport http flash-props-api https://api.flashodds.live/mcp --header "Authorization: Bearer <YOUR_API_KEY>"
~/.cursor/mcp.json
{
  "mcpServers": {
    "flash-props-api": {
      "url": "https://api.flashodds.live/mcp",
      "headers": {
        "Authorization": "Bearer <YOUR_API_KEY>"
      }
    }
  }
}
.vscode/mcp.json
{
  "servers": {
    "flash-props-api": {
      "type": "http",
      "url": "https://api.flashodds.live/mcp",
      "headers": {
        "Authorization": "Bearer <YOUR_API_KEY>"
      }
    }
  }
}
Claude Desktop
Settings > Connectors > Add custom connector
URL: https://api.flashodds.live/mcp

Replace the values in angle brackets with your own. Keys stay on your machine; we never see them.

Tools 12 found in our last check

  • list_sports

    List every sport supported by Flash Props API with its live status and how deep the Flash model goes. Read-only. No side effects. Rate-limited per your tier. Returns { sports: Array<{ id, name, category, enabled, status, activeGames, activeProps, projectedProps, projectionCapabi…

  • get_market_metadata

    Return the machine-readable stat vocabulary for a sport: for each live market, its label, family, scope (map1/maps13/full_game), unit, display order, and whether a Flash projection is supported (with a reason when not). Read-only. No side effects. Rate-limited per your tier. Ret…

  • list_games

    Return today's games that have player props available for a sport. Read-only. No side effects. Requires an API key; rate-limited per your tier. Returns: { sport, count, games: Array<{ id, sport, homeTeam, awayTeam, startTime, live, source }> }. id is the eventId to pass to get_g…

  • get_game_props

    Fetch all player props for one game identified by eventId. Read-only. No side effects. Requires an API key; rate-limited per your tier. Returns: { eventId, sport, homeTeam, awayTeam, startTime, props: Array<{ player, stat, line, overOdds, underOdds, bookCount, gameState?, flashP…

  • scan_props

    Flatten every active player prop across all of today's games for a sport into a single list. Read-only. No side effects. Requires an API key; rate-limited and row-capped per your tier (Free 15 rows, Builder 100, Pro 3,000, Enterprise 5,000). Returns: { sport, stat, count, rows:…

  • find_game

    Translate a matchup (home team + away team) into the eventId needed by get_game_props. Read-only. No side effects. Requires an API key; rate-limited per your tier. Use this when you know the teams playing but don't have the eventId. On success returns: { eventId }. Pass that id…

  • find_player_props

    Every active prop for one player across today's board for a sport; same rows as scan_props, filtered by name (exact normalized match preferred, case-insensitive contains match as a fallback; see matchType in the response) instead of stat. Read-only. No side effects. Requires an…

  • get_player_context

    Season context from the sport's registered Flash pack: per-market baselines, recent form, and sport-native splits. Free and Builder receive the same basic context shape as REST; Pro adds the dense recent map/game log when available. If the sport has no registered pack or the pla…

  • get_prop_evidence

    Assemble the whole story of a single prop in one call. Read-only. No side effects. Requires an API key and is tier-shaped exactly like REST: Free gets the book/Flash/gap teaser, Builder adds recent form + Confidence summary + movement delta + teaser splits, and Pro gets the full…

  • get_prop_history

    Chronological line/odds history for a player prop, with opened/current/movement. Free is locked with a structured tier_required response naming Builder as the first unlock. Builder receives the most recent history window; Pro receives full history. History accrues from when arch…

  • scan_movers

    Props whose line moved most within a lookback window (default 24h, max 7d), sorted by absolute movement. Free is locked with Builder as the first unlock. Builder gets a limited board; Pro gets the full movement board. When to use: "biggest movers", "which lines moved the most to…

  • get_leaders

    Ranked boards for a sport with a registered Flash pack. Read-only. No side effects. Tier-shaped exactly like REST: Free sees the top 3 teaser, Builder the top 10, and Pro the full board. metric=gap ranks Flash-vs-book gaps; metric=form ranks recent mean vs Flash Line; metric=sam…

Headers

NameDescription
Authorization
Required, secret
Your Flash Props API key, as a Bearer token.

Details

Endpointhttps://api.flashodds.live/mcp (Streamable HTTP)
First published5 Sep 2026
Last updated5 Sep 2026
Registry nameio.github.iFan6oy/flash-props-api

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