Agent-driven Godot playtesting: editor control, input injection, game-time stepping, live state.
Connect Runs on your machine
claude mcp add godot-mcp -e GODOT_HOST=<GODOT_HOST> -e GODOT_MCP_READ_ONLY=<GODOT_MCP_READ_ONLY> -- npx -y @satelliteoflove/[email protected]
{
"mcpServers": {
"godot-mcp": {
"command": "npx",
"args": [
"-y",
"@satelliteoflove/[email protected]"
],
"env": {
"GODOT_HOST": "<GODOT_HOST>",
"GODOT_MCP_READ_ONLY": "<GODOT_MCP_READ_ONLY>"
}
}
}
}
{
"mcpServers": {
"godot-mcp": {
"command": "npx",
"args": [
"-y",
"@satelliteoflove/[email protected]"
],
"env": {
"GODOT_HOST": "<GODOT_HOST>",
"GODOT_MCP_READ_ONLY": "<GODOT_MCP_READ_ONLY>"
}
}
}
}
{
"servers": {
"godot-mcp": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@satelliteoflove/[email protected]"
],
"env": {
"GODOT_HOST": "<GODOT_HOST>",
"GODOT_MCP_READ_ONLY": "<GODOT_MCP_READ_ONLY>"
}
}
}
}
Replace the values in angle brackets with your own. Keys stay on your machine; we never see them.
Tools
This server runs locally, so its tools are listed by your MCP client once it starts.
Environment variables
| Name | Description |
|---|---|
GODOT_HOSTOptional | Override the host used to reach the Godot editor bridge (e.g. for WSL2 or remote setups). Auto-detected when unset. |
GODOT_MCP_READ_ONLYOptional | Set to 1 (or true) to register only read-only observation tools: no scene/node/animation edits, no game control, no input injection. Same as the --read-only flag. |
Details
| Package | @satelliteoflove/[email protected] (NPM, stdio) |
| First published | 9 Nov 2026 |
| Last updated | 9 Nov 2026 |
| Registry name | io.github.satelliteoflove/godot-mcp |
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