Put a game on Steam: store page, achievements, Valve-rule checks, market data, Steamworks.
Connect Runs on your machine
claude mcp add steamworks-mcp -e STEAMWORKS_MCP_ROOT=<STEAMWORKS_MCP_ROOT> -e STEAMWORKS_PUBLISHER_KEY=<STEAMWORKS_PUBLISHER_KEY> -- uvx steamworks-mcp==0.5.2
{
"mcpServers": {
"steamworks-mcp": {
"command": "uvx",
"args": [
"steamworks-mcp==0.5.2"
],
"env": {
"STEAMWORKS_MCP_ROOT": "<STEAMWORKS_MCP_ROOT>",
"STEAMWORKS_PUBLISHER_KEY": "<STEAMWORKS_PUBLISHER_KEY>"
}
}
}
}
{
"mcpServers": {
"steamworks-mcp": {
"command": "uvx",
"args": [
"steamworks-mcp==0.5.2"
],
"env": {
"STEAMWORKS_MCP_ROOT": "<STEAMWORKS_MCP_ROOT>",
"STEAMWORKS_PUBLISHER_KEY": "<STEAMWORKS_PUBLISHER_KEY>"
}
}
}
}
{
"servers": {
"steamworks-mcp": {
"type": "stdio",
"command": "uvx",
"args": [
"steamworks-mcp==0.5.2"
],
"env": {
"STEAMWORKS_MCP_ROOT": "<STEAMWORKS_MCP_ROOT>",
"STEAMWORKS_PUBLISHER_KEY": "<STEAMWORKS_PUBLISHER_KEY>"
}
}
}
}
Replace the values in angle brackets with your own. Keys stay on your machine; we never see them.
Tools
This server runs locally, so its tools are listed by your MCP client once it starts.
Environment variables
| Name | Description |
|---|---|
STEAMWORKS_MCP_ROOTOptional | The folder that holds your game projects. Default: the folder the app starts the server in. |
STEAMWORKS_PUBLISHER_KEYOptional, secret | Optional Steamworks publisher Web API key, only for builds, beta branches and leaderboards. |
Details
| Package | [email protected] (PYPI, stdio) |
| First published | 4 Nov 2026 |
| Last updated | 4 Nov 2026 |
| Registry name | io.github.wazzapsenk/steamworks-mcp |
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