Enhanced Godot 4.5-4.7 MCP: headless+editor+bridge, secure GDScript sandbox, closed-loop AI dev.
Connect Runs on your machine
claude mcp add godot-mcp-enhanced -e GODOT_PATH=<GODOT_PATH> -e GODOT_PROJECT_PATH=<GODOT_PROJECT_PATH> -e ALLOWED_PROJECT_PATHS=<ALLOWED_PROJECT_PATHS> -- npx -y [email protected]
{
"mcpServers": {
"godot-mcp-enhanced": {
"command": "npx",
"args": [
"-y",
"[email protected]"
],
"env": {
"GODOT_PATH": "<GODOT_PATH>",
"GODOT_PROJECT_PATH": "<GODOT_PROJECT_PATH>",
"ALLOWED_PROJECT_PATHS": "<ALLOWED_PROJECT_PATHS>"
}
}
}
}
{
"mcpServers": {
"godot-mcp-enhanced": {
"command": "npx",
"args": [
"-y",
"[email protected]"
],
"env": {
"GODOT_PATH": "<GODOT_PATH>",
"GODOT_PROJECT_PATH": "<GODOT_PROJECT_PATH>",
"ALLOWED_PROJECT_PATHS": "<ALLOWED_PROJECT_PATHS>"
}
}
}
}
{
"servers": {
"godot-mcp-enhanced": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"[email protected]"
],
"env": {
"GODOT_PATH": "<GODOT_PATH>",
"GODOT_PROJECT_PATH": "<GODOT_PROJECT_PATH>",
"ALLOWED_PROJECT_PATHS": "<ALLOWED_PROJECT_PATHS>"
}
}
}
}
Replace the values in angle brackets with your own. Keys stay on your machine; we never see them.
Tools
This server runs locally, so its tools are listed by your MCP client once it starts.
Environment variables
| Name | Description |
|---|---|
GODOT_PATHOptional | Path to the Godot executable (auto-detected from PATH / GODOT_PATH / project config if omitted) |
GODOT_PROJECT_PATHOptional | Default Godot project path (auto-detected from the client's cwd if omitted) |
ALLOWED_PROJECT_PATHSOptional | Semicolon-separated whitelist of project paths the server may operate on (security boundary; falls back to GODOT_MCP_UNRESTRICTED for local dev) |
Details
| Package | [email protected] (NPM, stdio) |
| First published | 25 Jul 2026 |
| Last updated | 25 Jul 2026 |
| Registry name | io.github.wgt19861219/godot-mcp-enhanced |
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