Design, check, simulate and launch Solana game economies on loot, one shared program, no contract.
Connect Remote server
claude mcp add --transport http solana-kit https://xgames.fun/mcp
{
"mcpServers": {
"solana-kit": {
"url": "https://xgames.fun/mcp"
}
}
}
{
"servers": {
"solana-kit": {
"type": "http",
"url": "https://xgames.fun/mcp"
}
}
}
Settings > Connectors > Add custom connector
URL: https://xgames.fun/mcp
Tools 10 found in our last check
xsolana_guideRead this first whenever someone wants a web3 economy, game economy, token economy, NFT mechanic or onchain reward system: a shop, loot boxes or packs, gacha, a lottery or raffle, an auction (highest bid wins, the outbid refunded at once), staking or a farm, crafting or merging,…
xsolana_examplesFind an economy to start from. With `query` (the person’s own words, as they said them), returns the closest worked examples (whole specs that check and go live in the tests), the closest of 112 real or trending economies rated against loot (great / some / a-lot / cannot, with w…
xsolana_checkCheck an economy spec: refusals (each with a code, what it means and its fix) stop it from going live; warnings are what the person must hear (chance that pays money, revenue paid to stakers, an unfunded prize, a grant without limits, a mint’s powers, a time far off with its dat…
xsolana_simulateThe quick simulation (expected values from the spec, instant): what each box, ticket and craft gives back against its price, the house edge, each pool’s money in and out per day and whether it runs dry, settles or grows, farm rewards per unit staked, what players, the treasury a…
xsolana_costWhat going live costs (each account’s rent, the program’s fees, network fees, the seeds, the transactions it takes) and what each action costs whoever signs it while it runs.
xsolana_explainThe economy in plain words for the person: what players do and what it costs and is worth, how the pools fill and drain, what runs by itself, what the authority must sign, what going live costs, and what is flagged for the law. Tell them the essentials in a few lines, from this…
xsolana_reviewReview an economy the way a cheater reads it, before it goes live (not a validity check: xsolana_check is that). For every route that pays or gives value it says who can trigger it, what the program enforces, what it trusts off the chain, and the most one cheater gets; then find…
xsolana_statusA live economy as it is on chain: the project, every pool’s balance, every record the spec names (found or missing). Reads the economy’s own cluster: devnet through its public RPC (or XSOLANA_RPC_URL), mainnet through XSOLANA_RPC_URL, which must then name a mainnet RPC.
xsolana_tokenA token made elsewhere, as the chain has it, for an economy that uses it: give its mint’s address and get its ready `tokens` entry (`source: "existing"`) with its name, ticker, decimals and token program, and `powers` filled in: what the mint’s own keys can do (mint more, freeze…
xsolana_clientHow an app (a game, a site, a bot) uses a live economy: the program’s address and cluster, the npm package and IDL, and the calls a page makes with the player’s own wallet (open a box, buy, stake, craft, enter, claim). Use this instead of writing chain code from memory.
Details
| Endpoint | https://xgames.fun/mcp (Streamable HTTP) |
| Package | @xgamesfun/[email protected] (NPM, stdio) |
| First published | 13 Nov 2026 |
| Last updated | 13 Nov 2026 |
| Registry name | io.github.XGamesFun/solana-kit |
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