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xsolana

io.github.XGamesFun/solana-kit · v0.28.24

Design, check, simulate and launch Solana game economies on loot, one shared program, no contract.

Connect Remote server

Terminal
claude mcp add --transport http solana-kit https://xgames.fun/mcp
~/.cursor/mcp.json
{
  "mcpServers": {
    "solana-kit": {
      "url": "https://xgames.fun/mcp"
    }
  }
}
.vscode/mcp.json
{
  "servers": {
    "solana-kit": {
      "type": "http",
      "url": "https://xgames.fun/mcp"
    }
  }
}
Claude Desktop
Settings > Connectors > Add custom connector
URL: https://xgames.fun/mcp

Tools 10 found in our last check

  • xsolana_guide

    Read this first whenever someone wants a web3 economy, game economy, token economy, NFT mechanic or onchain reward system: a shop, loot boxes or packs, gacha, a lottery or raffle, an auction (highest bid wins, the outbid refunded at once), staking or a farm, crafting or merging,…

  • xsolana_examples

    Find an economy to start from. With `query` (the person’s own words, as they said them), returns the closest worked examples (whole specs that check and go live in the tests), the closest of 112 real or trending economies rated against loot (great / some / a-lot / cannot, with w…

  • xsolana_check

    Check an economy spec: refusals (each with a code, what it means and its fix) stop it from going live; warnings are what the person must hear (chance that pays money, revenue paid to stakers, an unfunded prize, a grant without limits, a mint’s powers, a time far off with its dat…

  • xsolana_simulate

    The quick simulation (expected values from the spec, instant): what each box, ticket and craft gives back against its price, the house edge, each pool’s money in and out per day and whether it runs dry, settles or grows, farm rewards per unit staked, what players, the treasury a…

  • xsolana_cost

    What going live costs (each account’s rent, the program’s fees, network fees, the seeds, the transactions it takes) and what each action costs whoever signs it while it runs.

  • xsolana_explain

    The economy in plain words for the person: what players do and what it costs and is worth, how the pools fill and drain, what runs by itself, what the authority must sign, what going live costs, and what is flagged for the law. Tell them the essentials in a few lines, from this…

  • xsolana_review

    Review an economy the way a cheater reads it, before it goes live (not a validity check: xsolana_check is that). For every route that pays or gives value it says who can trigger it, what the program enforces, what it trusts off the chain, and the most one cheater gets; then find…

  • xsolana_status

    A live economy as it is on chain: the project, every pool’s balance, every record the spec names (found or missing). Reads the economy’s own cluster: devnet through its public RPC (or XSOLANA_RPC_URL), mainnet through XSOLANA_RPC_URL, which must then name a mainnet RPC.

  • xsolana_token

    A token made elsewhere, as the chain has it, for an economy that uses it: give its mint’s address and get its ready `tokens` entry (`source: "existing"`) with its name, ticker, decimals and token program, and `powers` filled in: what the mint’s own keys can do (mint more, freeze…

  • xsolana_client

    How an app (a game, a site, a bot) uses a live economy: the program’s address and cluster, the npm package and IDL, and the calls a page makes with the player’s own wallet (open a box, buy, stake, craft, enter, claim). Use this instead of writing chain code from memory.

Details

Endpointhttps://xgames.fun/mcp (Streamable HTTP)
Package@xgamesfun/[email protected] (NPM, stdio)
First published13 Nov 2026
Last updated13 Nov 2026
Registry nameio.github.XGamesFun/solana-kit

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