Deploy and operate multiplayer game servers on Edgegap's global edge network.
Connect Remote server
claude mcp add --transport http mcp https://mcp.edgegap.dev/mcp --header "Authorization: Bearer <YOUR_API_KEY>"
{
"mcpServers": {
"mcp": {
"url": "https://mcp.edgegap.dev/mcp",
"headers": {
"Authorization": "Bearer <YOUR_API_KEY>"
}
}
}
}
{
"servers": {
"mcp": {
"type": "http",
"url": "https://mcp.edgegap.dev/mcp",
"headers": {
"Authorization": "Bearer <YOUR_API_KEY>"
}
}
}
}
Settings > Connectors > Add custom connector
URL: https://mcp.edgegap.dev/mcp
Replace the values in angle brackets with your own. Keys stay on your machine; we never see them.
Tools 43 found in our last check
edgegap_contextReport which Edgegap API this server talks to, its version, whether it is the local or hosted server, and the guardrails in force: read-only mode, application allowlist, max_duration ceiling, the agent deployment cap, the tag forced onto every deployment, and which tools support…
edgegap_list_appsList the applications in the Edgegap organization. Start here before creating or deploying anything, so you reuse an existing application instead of making a duplicate. An "application" groups versions of one game server.
edgegap_create_appCreate a new application to hold game server versions. Only call this after edgegap_list_apps confirms no suitable application exists. Creating an application does not deploy anything — follow with edgegap_create_app_version.
edgegap_update_appSet whether an application accepts new deployments. Turning it off stops new deployments of every version under it; running deployments keep running. Use it to pause an application without deleting anything.
edgegap_list_app_versionsList the versions under an application, with their container image, resources, ports (including whether TLS Upgrade is on, which browser/WebGL clients need for wss://) and whether a registry login is set for pulling the image. Use this to find the version name to deploy, to chec…
edgegap_get_app_versionRead one version in full: image, resources, ports, max_duration, whether image caching (force_cache) and verify_image are on, restart policy, the Endpoint Storage its logs go to, and the names of its env vars (values are never shown). Use it before edgegap_update_app_version or…
edgegap_create_app_versionRegister a container image as a deployable version of an application. The image must already be pushed to a registry that Edgegap can pull from (see edgegap_get_registry_credentials and edgegap_list_registry_tags). Resource units: 1024 cpu units = 1 vCPU; memory_mb must be at le…
edgegap_update_app_versionChange settings on an existing version instead of creating a new one: point it at a new image tag, turn it on or off, change max_duration, set the registry login (the API cannot add registry_profile "Edgegap" to an existing version: create a new version for that), turn on image…
edgegap_list_locationsList the cities Edgegap can deploy to. Pass application and version to see only the locations with capacity for that version right now. Use it to pick geo_coordinates for edgegap_deploy when you have no player IPs, or to tell a developer where their players can be served from. F…
edgegap_list_ping_beaconsList Edgegap's ping beacons: one host per region that a game client can ping (UDP or TCP) to measure its latency before matchmaking. The matchmaker's latency rules use these measurements. Read-only; the game client does the pinging, not this tool.
edgegap_deployStart one authoritative dedicated game server from an application version, placed near the players you specify. This is the recommended way to host a multiplayer match: the server owns the game state, so no player hosts it. Returns immediately with a request_id; the server is st…
edgegap_get_deploymentRead the current status of one deployment, including connection address and ports once it is ready. For a deployment you just created, prefer edgegap_wait_for_deployment — it polls for you instead of making you call this in a loop.
edgegap_wait_for_deploymentPoll a deployment until it is ready, errors, or the timeout expires, then return the connection details. This is the tool to call right after edgegap_deploy. Do not build your own polling loop — this handles backoff and reports the container error detail if the server fails to s…
edgegap_list_deploymentsList active deployments, optionally filtered and sorted. Use this to find deployments left running from earlier sessions before starting new ones — orphaned servers cost money. Filter by status, application, version, tags, request_id, created_at, fleet_name or host_name, e.g. [{…
edgegap_stop_deploymentGracefully stop one deployment by request_id, sending SIGTERM to the container. Stop every deployment you started for testing before ending your task. This tool stops exactly one deployment, named by its exact request_id: empty IDs, wildcards and lists are refused, and bulk stop…
edgegap_get_deployment_logsRetrieve stdout/stderr and crash output for a deployment. Call this whenever a deployment errors or a server exits unexpectedly — the crash exit code usually identifies the problem faster than redeploying does. Logs for stopped deployments are only retained if Endpoint Storage w…
edgegap_get_deployment_metricsSummarise a deployment's resource use over time: CPU, CPU throttling, memory and network, each as latest, average and peak, with the API's own labels. Use it to size a version (cpu_units, memory_mb) from a real match, or to check whether a crash was memory or CPU starvation befo…
edgegap_generate_dockerfileWrite a Dockerfile for this project's headless game server build, ready for Edgegap: linux/amd64 base, the build folder copied in, the binary made executable, the right headless flags (Unity -batchmode -nographics, Godot --headless), a non-root user where the engine needs it (Un…
edgegap_validate_server_configCheck a game server Dockerfile and the ports/resources you intend to register against what Edgegap requires, BEFORE building and pushing. Catches the failures that otherwise only show up after a build, push, version and deploy: ARM or Windows images (Edgegap runs linux/amd64), U…
edgegap_get_registry_credentialsGet the push login for this organization's private Edgegap container registry (registry.edgegap.com) and the exact docker login, build and push commands for your image. Use this when the server image is not in a registry yet. Edgegap only hands these credentials to the quick-sta…
edgegap_list_registry_tagsList the tags pushed for one image in this organization's Edgegap container registry, with push time and size. Call it after docker push to confirm the tag landed before edgegap_create_app_version, which otherwise fails later with an image-pull error. An image that was never pus…
edgegap_delete_registry_tagDelete one tag, and the image it points to, from this organization's Edgegap container registry, to clean up old builds. Takes exactly one image name and one exact tag; wildcards, lists and "latest" are refused, and there is no bulk delete. A version that still uses the tag can…
edgegap_tag_deploymentAdd tags to, or remove tags from, one running deployment, e.g. to mark the match it serves or that a test is done, so edgegap_list_deployments can filter on them. Tags are labels only: the game server does not see the change. The "edgegap-mcp" tag cannot be removed, since it is…
edgegap_report_deploymentReport a problem with one deployment to Edgegap (the API's "Report a Deployment", meant for a studio's moderation backend), with a short reason and optional key/value details. It does not stop the deployment. Use it only when the developer asks to report a deployment; for a cras…
edgegap_delete_app_versionDelete one version of an application, to clean up test versions. Exactly one exact version name; refused while any deployment of that version is running. The container image stays in the registry (edgegap_delete_registry_tag removes it). Cannot be undone, so confirm with the dev…
edgegap_delete_appDelete one application and every version under it, to clean up a test application. Exactly one exact name; refused while any of its deployments is running, and refused when it has more versions than max_versions (default 0: delete its versions first with edgegap_delete_app_versi…
edgegap_list_fleet_hostsList the hosts in one of the organization's private fleets (dedicated machines Edgegap manages for you), with status, IP and location. Only ACTIVE hosts accept deployments. Pass their host_id values to edgegap_deploy as private_host_ids to place a server on them first. Organizat…
edgegap_list_endpoint_storageList the organization's Endpoint Storage: S3-compatible buckets Edgegap exports container logs to when a deployment ends (so logs survive the deployment), and the pull profiles under each, which copy files from the bucket into a container at boot. Secret keys are never returned.…
edgegap_create_endpoint_storageRegister an S3-compatible bucket (AWS S3, Cloudflare R2, DigitalOcean Spaces, ...) as Endpoint Storage, so container logs are exported there when deployments end. The developer supplies the bucket, endpoint URL and an access key pair scoped to that bucket; never invent or reuse…
edgegap_create_pull_profileCreate a pull profile under an Endpoint Storage: at boot, Edgegap copies a file or folder from the bucket into the container (maps, configs, large assets kept out of the image). It does nothing until linked to a version with edgegap_link_pull_profile. Avoid destination paths the…
edgegap_link_pull_profileLink a pull profile to an application version, so its new deployments get the bucket files at boot, or unlink it (unlink: true). Running deployments are not changed.
edgegap_delete_pull_profileDelete one pull profile from an Endpoint Storage, to clean up a test profile. Exactly one exact name. Every version linked to it stops getting its files at boot (the API cannot list those links, so ask the developer when the profile is not one this conversation created). The buc…
edgegap_delete_endpoint_storageDelete one Endpoint Storage, to clean up a test one. Exactly one exact name; refused when it still has more pull profiles than max_pull_profiles (default 0: delete them first with edgegap_delete_pull_profile, or raise max_pull_profiles after the developer agreed). Versions that…
edgegap_create_relay_sessionA relay is NOT a game server and is not the recommended default — for a multiplayer match, deploy an authoritative dedicated server with edgegap_deploy instead. A relay only forwards traffic between players while one player's game acts as host and owns the game state: the host c…
edgegap_get_relay_sessionRead one relay session: whether it is ready, the relay address and ports, and each authorized player with their authorization token. edgegap_create_relay_session already waits for readiness; use this to re-read a session or one created with wait_until_ready false.
edgegap_list_relay_sessionsList this organization's active relay sessions: id, status, readiness and player count. Relay sessions bill while open, so use this to find ones left over from earlier sessions and delete them with edgegap_delete_relay_session. Authorization tokens are not listed; read one sessi…
edgegap_authorize_relay_userAuthorize one more player (by public IP) on an existing relay session, for a player joining after the session was created. Returns that player's authorization token.
edgegap_revoke_relay_userRevoke one player's access to a relay session, by that player's authorization token (from edgegap_get_relay_session or edgegap_authorize_relay_user). The player loses the relay connection; the session and the other players stay.
edgegap_delete_relay_sessionClose one relay session. Connected players lose their relay connection. Delete every session you created for testing before ending your task. Takes exactly one session_id; empty IDs, wildcards and lists are refused.
edgegap_build_matchmaker_configGenerate a ready-to-upload Edgegap matchmaker JSON configuration with one profile: team count and size, optional latency rule, and optional expansions that relax the rules the longer a player waits. Checks the referenced application version exists and has ports. Edgegap has no A…
edgegap_list_skillsList the Edgegap agent skills: tested, step-by-step workflows for getting a multiplayer game online on Edgegap, with templates (Dockerfiles, matchmaker configs, Unity C# and Unreal C++ drop-ins) and known pitfalls. Each entry says which engine, netcode or backend it is for, and…
edgegap_get_skillLoad one Edgegap agent skill: its SKILL.md (the workflow to follow) by default, or one of its reference documents or templates with file. Load the skill that matches the project before acting (the server instructions and edgegap_list_skills say which; "edgegap" when unsure), the…
edgegap_update_skillsCheck whether the Edgegap agent skills installed in the developer's agent are the latest, and update them. This hosted server cannot see the developer's disk: pass installed_versions (each loaded skill's metadata.version from its SKILL.md frontmatter) and it compares them with t…
Headers
| Name | Description |
|---|---|
AuthorizationRequired, secret | Edgegap API token (organization-wide; cannot be scoped to one application). |
Details
| Endpoint | https://mcp.edgegap.dev/mcp (Streamable HTTP) |
| Package | @edgegap/[email protected] (NPM, stdio) |
| First published | 9 Nov 2026 |
| Last updated | 9 Nov 2026 |
| Registry name | dev.edgegap/mcp |
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